Shotgun Announces New $30 Pricing, Adds RV
Unmatched toolset for VFX/Games/Animation tracking and review brings world-class production pipelines to studios of all sizes.
View ArticleShotgun Helps The Third Floor Manage Global Visualization Pipeline
Company’s Los Angeles, London and Montreal studios collaborate on previs and virtual camera workflows.
View ArticleAWN Professional Spotlight: FMX 2014 – Don Parker
Don Parker, senior director on Autodesk’s Shotgun team, talks about the software’s use on 300: Rise of an Empire as well as how integrating production technologies impacts a studio’s ability to manage...
View ArticleVancouver VFX Artists Rely on Shotgun for ‘Galactic Battles’ Short
Vancouver-based VanCG meetup group taps Shotgun production management and review software for its latest open-movie live-action/CG project, ‘Galactic Battles.’
View ArticleShotgun Software Announces Shotgun 6 and RV 6
Shotgun users now get RV 6 at no extra cost; updated versions add several new features.
View ArticleShotgun Helps NASA CILab Review Space Mission Animations
The animation arm of the NASA/Goddard Space Flight Center uses Shotgun Software to simplify remote project review processes with NASA scientists.
View ArticleThe Mill Develops Shotgun RV Custom Shader for Justin Lin’s ‘HELP’
Shotgun RV custom shader developed by The Mill enables filmmakers to review scenes for 360-degree and virtual reality projects.
View ArticleShotgun Announces New Review, Pipeline Features at SIGGRAPH
Shotgun 6.3 includes a new set of features and updates that will make it easier for teams to review, share and provide feedback on creative projects.
View ArticleShotgun Announces 2015 Pipeline Awards Recipients
EA Germany, Omstudios, Milk VFX, Framestore and MPC recognized for toolset development and pipeline advancement.
View ArticleBrazil’s SPIRIT Animation Relies on Shotgun Software for ‘KARL’
Created by SPIRIT Animation CCO Fernando Macedo and produced by SPIRIT Animation, ‘KARL’ airs throughout Latin America as well as select markets in Africa and Europe.
View ArticleShotgun Software Releases New Shotgun Panel
New productivity tool available for all Shotgun Pipeline Toolkit users.
View ArticleShotgun 6.3 Now Available
New features added to media app and revamped client review site.
View ArticleVisual Effects Society Manages VES Awards Production with Shotgun
From submission to entry vetting and voting, production tracking, review, and asset management software Shotgun is the center of awards tracking and management process.
View ArticleAutodesk Technologies Play Supporting Role in Oscar-Nominated Films
Autodesk and Shotgun Software play a supporting role in the creation of some of the year’s most lauded films and TV series.
View ArticleWATCH: Shotgun at Autodesk's Don Parker Talks Production Ops Technology at...
Don Parker, senior director for Shotgun at Autodesk, discusses what the acquisition by Autodesk means for Shotgun and how Shotgun is solving operational problems within the production process.
View ArticleShotgun Announces Call for Entries for 2016 Pipeline Awards
Shotgun Software now accepting entries for the third annual Pipeline Awards recognizing excellence in pipeline tool development, integration, engineering and usage; winners to be announced at SIGGRAPH...
View ArticleStraightface Studios Taps Shotgun for PNB’s ‘Nutcracker’ Short
Seattle-based animation, motion graphics and VFX shop relies on Shotgun Software to simplify project management for a CG-animated three-minute opening overture for the Pacific Northwest Ballet’s...
View ArticleShotgun Software Announces Shotgun 7.0 at SIGGRAPH 2016
Latest update expands Shotgun's review capabilities by introducing editorial cut data into the review process, enabling teams to view their work at any time, in context with the latest cut.
View ArticleShotgun Recognizes Pipeline Heroes at SIGGRAPH 2016
Mammal Studios pipeline technical director Janice Collier is honored with this year’s Hero Award for her outstanding contributions and the ongoing development of Shotgun’s Toolkit.
View ArticleBrown Bag Films Recognized with Shotgun Pipeline Award
Dublin-headquartered animation studio Brown Bag Films takes home the Pipeline Shotty Award recognizing excellence in tool development at SIGGRAPH 2016.
View ArticleShotgun Facilitates 300 Remote Artists for ‘The Squonk’ Short
Berlin-based filmmaker Jannis Funk relies on Shotgun to manage a team of 300 remote VFX artists, a library of 900 miniature models, and overall production tracking and review.
View ArticleJellyfish Pictures Taps Shotgun for VFX, Animation & Motion Graphics Workflows
U.K.-based production company behind the BBC’s ‘Bitz n’ Bob’ and ‘Floogals’ employs Shotgun’s Pipeline Toolkit to automate repetitive tasks, freeing artists’ time to create.
View ArticleShotgun Taps Amazon Web Services to Accelerate Multi-Region Performance
Updates improve the Shotgun experience for customers around the world.
View ArticleShotgun 7.2 Now Available
Shotgun Software releases the latest version of its leading cloud-based review and production tracking software with plug-and-play integrations, media streaming in RV, and single sign-on.
View ArticleShotgun Announces Pipeline Award Winners at SIGGRAPH 2017
The fourth annual Pipeline Awards recognizes outstanding achievement in pipeline tool development and includes winners who demonstrated innovation in overcoming common VFX and animation challenges,...
View ArticleShotgun Wins 2017 Engineering Emmy Award
Academy of Television Arts and Sciences Honors Shotgun Software Co-creators Don Parker, Isaac Reuben and Matt Daw with Emmy Statuettes.
View ArticleShotgun Opens Entries for 2018 Pipeline Awards
Honors will recognize top pipeline tools, standout individuals and trick shots.
View ArticleShotgun 8 Introduces New Tools and Workflows Dedicated to Artists
A modern UI and new desktop experience aim to improve creative flow and collaboration for artists and reviewers.
View ArticleShotgun Announces Jira and After Effects Integration at GDC 2019
Shotgun Software showcasing its Jira, After Effects, Unreal Engine and Unity integrations at the 2019 Game Developers Conference.
View ArticleAnimators Without Borders: How the Global Animation Community Came Together...
Artists from New Zealand, the Philippines, and North America could take advantage of the U.K. group’s virtual events to attend remotely and collaborate through online review tools.
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